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Amber DRPG Ambercon 2001

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I Attended Ambercon 2001 sessions:

Session titles will be linked when they are ready to publish. I am proofing and finalizing: Dreams Made Flesh, Or the World May Die and It's A Mad Mad Mad Mad Amber. They are now posted in Steed's Journals. Others will follow as time permits.

Session 01 - A Ghost Story by Rae Williams. Played Steed. Description: Mystery - Ghosts and mirrors in Castle Amber have led to this adventure that involves the past, present and future. The first adventure was run as a one shot, which evolved into a campaign, now in its 5th year.

Session 02 - A Time to Seek and a Time to Lose by Cal Rea. Played a future and modified version of Steed. Description: Good King Random has ruled the First Realm for 132 years and ruled it well. Over a century of steady advances in art, commerce, culture, shared between Amber and her sister nations. Princess Flora, Lady Chatelaine of the Palace, with her easy grace and winning presence has more than added to this Age of Gold, some say she has been its centerpiece, the King's right hand and trustworthy hostess to the great of a 1000 Shadows. But now, she has gone missing. Some say she has left out of boredom, wit to pursue her own affairs. Some point to a rumored recent series of arguments with the King behind closed doors. Some claim her disappearance the result of a craven attack by one of the dissidents from the unquiet Shadows near the Empire's edge. There are even whispers that perhaps the Forces of Chaos may have taken a hand in these matters... Whatever the cause, you know that, momentarily, it will be of great concern to you, for what other reason would his Majesty the King have to summon you all to meet with him?

Author's note: Steed was in his element and had a detective noir style cousin to work with. Even after 100 years, Steed remained as constant as the Pattern itself. Tea anyone? Thanks, Cal Rea! I'm glad you decided to run it after all.

Session 03 - Or the World May Die by Jo Ann Spencer. The journal is now posted in Steed's Journals. Along with Carla Arnoldi's version, Sylvie's Story.

Session 04 - Everybody Comes to Rick's by Jeanne Thelwell & Ian Ng. Played Jack Tarquin Wylde. Description: With the coming of the Second World War, many eyes in imprisoned Europe turned hopefully, or desperately, toward the freedom of the Americas. Lisbon became the great embarkation point. But not everybody could get to Lisbon directly, and so, a tortuous roundabout refugee trail sprang up. Paris to Marseilles, across the Mediterranean to Oran, then by train, or auto, or foot, across the rim of Africa to Casablanca in French Morocco. Here, the fortunate ones, through money or influence, or luck, might obtain exit visas and scurry to Lisbon, and from Lisbon to the New World. But the others wait in Casablanca, and wait, and wait, and wait....

Author's note: Wylde made a "horrible" undercover agent posing as a Nazi. No one talks to the SS officer! I was very ineffectual, my apologies to all. At least Wylde made it amusing... Jack Gulick did a great Peter Lorrie type character, and we both survived - in spite of my bad performance. Many twists and surprises in this session, thanks Jeanne and Ian. I want more!

Session 05 - Dreams Made Flesh by Paul Weimer and Felicia Knight Olson - Visit their site: Dreams Made Flesh. The journal is now posted in Steed's Journals.

Session 06 - It's a Mad Mad Mad Mad Amber by Paul Weimer, Felicia Knight Olson, and Karen Francis. The journal is now posted in Steed's Journals.

Session 07 - Blaze of Glory 6 by Sol Foster. Played Amos Hunter. Description: Bleys' private Shadow is a playground of swashbuckling adventure. But Bleys is missing, and the outside world cannot learn of it. Can our heroes carry out the impersonation of a lifetime?

Author's note: Amos (or maybe it is me) tends to be mostly window dressing and Amos "mightily pales" in comparison (Am I the "only" one in the Guard "without" a death wish?) to the mania, zaniness, over-acting silliness, and utter capacity for devastation and destruction - that the others bring to the game. I was surprised that it ran longer than advertised, but that was very cool! I was glad that only "one" of us was killed in action. Well, he got better...

There were many cinematic moments, where time froze the instant before an explosion or the eminent death of someone. You have to visualize and savor each moment.

On a sad note: The Guard sends its condolences to the party of ambassadors, nobles, and leaders from a small vest-pocket country (pick one) who are no longer among the living. Along with all those poor guardsmen who were in the wrong place at the wrong time. i.e. minding their own business when Ramón decided to attack them all, for no rational explicable reason. I hope their replacements will be more fortunate and not be invited to events where the Guard visit. "If" we are invited to another formal occasion - EVER!

Well, they should "at least" make the special effort to personally hand deliver an invitation to Philippe. For grins and giggles I believe that Amos should make sure that one is drawn up specifically for him. It would infuriate him more to somehow receive two invitations - next time. I wonder which nation will be destroyed after that?

Thanks Sol, for continuing to tolerate the insanity! Thanks Chris, I'm sure that Sol warned you about us. I hope you stick around for more. And thanks to all the players for making my sides hurt from laughing! As I write the journal (and this note), they will hurt again and again and again.

Sadly, I will miss Ambercon 2002. See you all next year.


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R. Cal Westray, Jr.
Revised: January 29, 2009.

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